Welcome, Villager!
You are on this island to build a cosy little town for the peeple that want to live here.
A state-of-the-art, full-service recording complex housed in a vintage Masonic Temple in West LA. Famous for landmark sessions by music’s legends. In every decade since its founding, The Village.
Gather wood and stones to build and unlock other buildings. Some produce resources for you, others make your inhabitants happy. Well-fed and happy peeple produce more resources, but keep them hungry or sad and they will leave. They might seem a bit lazy, but without them, buildings won't produce anything!
Build your first house and somebody will come soon, but there is no rush! Take your time and explore the island. There is no pressing matter, no harsh lose-condition, so be creative and build something beautiful.
Be good to them, and have fun.
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This little game started as a quarantine project, partly inspired by my desire to create a relaxing city-builder and mostly inspired by this amazing tile-set by Cluly.
This is a pico-8 project, so the default controls are Z, X, and the arrow-keys.
Can also be found on the pico-8 BBS.
Status | Released |
Platforms | Windows, macOS, Linux, Android, HTML5 |
Rating | |
Author | partnano |
Genre | Strategy |
Made with | PICO-8 |
Tags | 2D, City Builder, Creative, PICO-8, Pixel Art, Relaxing |
License | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Click download now to get access to the following files:
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maybe add some house variants? when you build a ton of houses it kinda looks bland
PLZz make an auto save or just make saving sloths i just had a rlly good village but i dont want to loose it like the last one btw Adrineator7z send this on spanish am not leaving this page untll i get a save button ;-;
Hey that was really charming. It was great as is, but it was so fun I wanted more. Larger map, biomes, different crops... Also, I couldn't tell what happiness affected.
Glad you enjoyed it! It is just a pico-8 game, so the tiny size of it all was a given. Though since many more people like it than I ever thought, I might work on a 'proper' version of it at some point! :)
Happiness affects if peeple join or leave the village! Should've made this clearer, you're right.
nice, but windmills need to stack the effect of auto harvest crops, once you get 20+ people you start to have to manually harvest often or they run out of food
Is it possible to play this as a apk instead of online browser
great game! it would be really cool if you could add a save feature!
This is great, I hope, I can buy it later
Edit: I mean, I gave some of my money for this game
An amazing - and, I am afraid - addicting game! Kudos on the graphics by the way (very suited).
P.S. 14 Villagers, let's go!
Wow looks really nice and cozy. Definitely a must try.
My video on this!
Just open the site and press the big 'Run Game' button on the top. Should be working in most mobile-browsers.
really nice!
btw is there any pico8 tutorials you would reccomend? :)
LazyDevsAcademy has some amazing tutorial series on YouTube to get started! But other than that, I just hang out on the BBS and pico-8 discord a lot! :D
i played for HOURS if you but this on steam it could become a cult classic
I have played this game many times now and I keep coming back, well done!
Wow, I had 500 of everything and happiness on 100 but I couldn't make the villagers go above 15, I thiught it was by design.
I finished the game. (Couldn't be bothered to wait for pop to grow to max)
is there a save option, i am using the linux edition and i didnt find a save button/anything similar
Due to the constraints of pico-8, unfortunately not. I wrote about it in some detail in the pico-8 BBS post, if you're interested. I hope you still enjoy the game! :)
Wow! This game is so cute and perfect! Thank you for making this gem :)
Naughty Dog Sony Interactive Entertainment PlayStation 3
Following up on Drake’s Fortune, developers Naughty Dog return with a new epic adventure, as you search for the Cintamani Stone.
You continue as explorer Nathan Drake, set two years after your first adventure, you are approached to help steal an oil lamp, connected to Marco Polo’s voyage to China in 1292. Alongside associate Harry Flynn and his girlfriend Chloe Frazer, you plan to take the treasure from Flynn’s client, retrieving it from a museum in Istanbul. A map inside the lamp tells the group of the fabled city of Shambhala, discovering that the Cintamani Stone, from the mythical city, is now in Borneo. Drake is arrested after Flynn deceives him, leading to Chloe and friend Victor breaking him out of jail.
War criminal Zoran Lazarević is working alongside Flynn to find the stone, but with Chloe working as a mole, Drake and Victor access his camp. After discovering a temple full of bodies, a map indicates that the stone is still in Shambhala and after being chased down by Flynn, they set sail for Nepal. Drake and Chloe arrive in Nepal and find journalist Elena tracking Lazarević's mercenaries down. Lazarević comes close to catching them all, whilst Chloe maintains her cover; Lazarević sets out to the Himalayas, closely tracked by Drake and Elena. Drake and Elena catch up to Lazarević on his train, but after finding Chloe, Flynn corners them, leading to Drake causing an explosion to escape, leading the train to derail. After Tenzin, a Tibetan Sherpa saves Drake, he reunites with Elena and with the advice of Schäfer, a German explorer, they navigate caves before Lazarević’s men catch up. As they trail Lazarević to Shambhala, Chloe helps them find a monastery, where Schäfer warns them to destroy the stone before Lazarević can obtain its power.
Lazarević finds Chloe, Nate and Elena, as they are about to unlock a secret passage to Shambhala, underneath the monastery. After forcing them through, guardians of the Shambhala attack, but the group escape. They discover the stone, which contains fossilised tree resin, giving the drinker inhuman powers. After Flynn unsuccessfully attacks them, Lazarević drinks the sap, but Drake sets off explosives and alongside Elena and Chloe, they escape to the village, as the city crumbles behind them, leaving Lazarević to be killed by the guardians.
Building on the previous game, the puzzles were far more frequent and engaging, requiring you to really study your surrounding. The multiplayer was fantastic, but it was the main story that captivated me with its solid high-octane action.