Apple has released macOS 11 Big Sure beta 10 to developers, this new beta comes two weeks after the previous beta and we suspect we could be getting close to release.
We do not have an official release date from Apple as yet on macOS 11, although we are expecting it to land some time before the end of October.
PreAlpha Demo for MacOS. The demo contains 1 game mode (arcade mode), 1 unique map and 2 powerups (speedup and push away). It allows up to 4 human players to play together on split-screen or Online, and 8 players in the race. The pre-alpha demo is available on Windows, Mac and Linux. Become a Hollywood casting director, trade sex with young starlets for roles, and grow your business from the ground up. Will you find love and go legit? Or just fuck every girl who crosses your. Apple just released macOS 11 Big Sur beta 7 to developers as it continues to hone the update ahead of a release to the public. It might have already gotten iOS 14, iPadOS 14, watchOS 7, and tvOS 14 out the door, but Apple wants to give macOS 11 Big Sur a little more time to bake.
Appleās macOS 11 Big Sur will bring a wide range of new features to their Mac range if computers, this includes a new design and more.
As well as an updated design some of the macOS apps get major updates, apps like Apple Maps, Messages, Photos and more.
As yet we do not have an official release date for the new macOS 11 Big Sur software, we are expecting it to be released some time before the end of the month. as soon as we get some details on the launch date, we will let you guys know.
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Filed Under: AppleA single player experience where you try to complete as many orders as you can in a kitchen that only you are to blame for. After finishing the short tutorial you'll be able to design your own kitchen and then do your best to cook and deliver food orders before they expire.
Controls are included in the game; you can use WASD, arrow keys, or an xbox 360 controller.
This is based off a pre-alpha I teased 2 months ago. Changes since then:
Known bugs:
Probable future updates/mechanics:
Any ideas, bug reports, or suggested improvements are welcome. If anything felt bad or kept slowing you down let me know! I'd love to make the game as smooth and intuitive as possible.
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | |
Author | comfyfox |
Genre | Simulation, Puzzle |
Tags | Cute, Funny, Low-poly, Management, Singleplayer, Top-Down, Unity |
Download for your OS, extract somewhere, run the game :)
For use with a keyboard (WASD or full length Arrow Keys) or the xbox 360 controller
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Hi, and thanks for this game!
As a first feedback on the latest published version (v0.11 - Linux), I'd like to suggest the following implementations:
- the ability to select the element(s) type to pick up when more types are placed on a table at the same time;
- the ability to select the element(s) type to place on a table when more types are helded in your hands at the same time;
- the ability to pick up the food (when realistically possible) that have been placed on a plate/dish/pad or put in a pot or bowl (without this feature, is not possible to 'separate' a plate/bowl etc... from a cooked ingredient, to be saved for other uses, without using the trashcan and so wasting a still usefull food);
- allow stacking more element of the same type on the same table;
- add a shortcut to put away all 'raw' food in a food crate and all the dishes in the dishes storage that you are helding in your hands (also the same shortcut could be used to pick up all elements from a table at once);
- the element type preview list that shows up next to a crate or a table could also visualize more than 3 elements at the same time when there are many element types available to pick up/put away;
- In kitchen layout design mode, it should be possible to change the type of an already placed asset in 3 steps, instead of going through 4 steps ( select the already placed asset type to remove -> remove the asset -> select a different asset type -> place the new asset in the same position) avoiding the 'remove the asset' step.
As a [Bug Report] instead:
- after the initial tutorial, when kitchen is still closed and at least a crate and table has been placed, by piking up whichever element from a crate and putting it on a table before opening the kitchen, if you then enter kitchen-layout-desing mode, all of those elements appear still placed on the tables and, after exiting this game-mode, from now on the spacebar-key starts acting as a shortcut to enter kitchen-layout-desing mode directlyso that game becomes unplayble;
- the spacebar key functionality changes also in other ways unpredictably during the game (the previous spacebar key bug is the only one I was able to reproduce);
- food crates don't contain any oil bottle, that is required in one of the cooking recipes (Hasbrowns);
- take a look at the office door animations because walking through that door some times it rotates along the horizontal upper border of the door frame instead of rotate along the lateral vertical ones;
- audio settings are resetted at the end of the intro. tutorial (both when it has been completed or interrupted by pressing 'F1');
- the key names used to switch the element type to pick up from a box or crate are uptdated only in the side notes sheet but not in the box/crate contents list UI element;
Thanks for your time and for your work!